I’ve been finding this a little difficult and I may have gone in too quick with the walk cycle. I feel as though I may have taken on a lot before I had really tested out what I had learnt from all the research.
With the module so far it seems more as though I’ve done a lot of research and getting an understanding of the principles and foundation of animation but it’s another level implementing that in a hand drawn method. It’s going to take a while to get to where I want to be with animation but of course I know I can never stop learning.
Here’s where the walks are without the new inbetweens I had placed in them. The video from one of the previous posts are also in here because I was comparing the way the walk looked in 24 frames per second to 15 frames per second.
The two to compare are above but I also quickly put the 24 and 15 frame per second together within After Effects just to see them move in comparison with each other.
This is the main reason why I went back towards making the walk cycle 12 frames rather than 8 frames per cycle. It just seemed too fast for the walk and with this sort of walk, I was aiming for something quite wild and almost stomping because I really wanted to show a sense of power the child was trying to show.
After the walk cycle I’ll be going backwards a bit though and trying to get more movement tests with the more ‘classic’ ways of practicing animation such as the ball and tail, the bouncing ball and the flour sack.