Architecture in Second Life

It is quite old now but this video is a nice example of the architecture capable in Second Life as well as the importance of textures.
This video makes a lot more sense now I look at it after having used Second Life that little bit more, before I would not have known what was going on within this video, but now it’s a lot more simpilar than it looks.
Using simple shapes you can edit them slightly and get the perfect texture to make it become anything.
I notice this more now in games that we play today also, whilst playing games like Call Of Duty, you don’t realise how simple the enviroments are which have simply been textured so that it appears more 3D or well… textured.

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